![]() Here are the main issues with these cards:ġ) The jammed mechanic isn't worded correctly. Out of all the cards featured here, a total of two cards work in the rules of Magic. Whenever Casey's Bat is equipped, it's controller gains a Curse Counter.Įquipped creature gets -1/-0 and Triple Strike (Creatures with Triple Strike deal damage during the First Strike damage step, during the Damage step and after the Damage Step.) T: All spells or ability targeting the equipped creature now target another creature. When Cursed Bullets are equip to a creature, it's controller gets a Curse Counter. U, T: The next non-creature spell you cast has 'Kicker 0: Draw a card'Įquipment Cards your opponent controls have no abilities.īeware the Gunwitch.whose stare can turn your trigger finger into stone.Įquipped creature gets +X/+X where X is the number of Curse Counters the creature's controller has. Whenever you pay a Multikicker cost, Gatling Gull, Rapid Fire Raptor deals 1 damage to target creature or player for each time that Multikicker cost was paid. Whenever you pay a Kicker cost, Gatling Gull, Rapid Fire Raptor deals 1 damage to target creature or player. When Shroomer is blocked, it deals its combat damage to another creature your opponent controls.Īccuracy isn't usually an issue if it still hits something.Īs long as Gunsinger is on the battlefield, target Gundead is Jammed. When Spent dies, target opponent gains a Curse Counter. When Sniper Kin is kicked, counter target creature spell. When Shotgun Kin dies, if it wasn't jammed, it deals 2 damage to target creature or player. When Mutant Bullet Kin is jammed, creatures your opponent controls get -1/-0 Jammed creatures have Double Power, Toughness and Coverted Mana Costs and when a Jammed creature dies, exile it instead) Jammed 3 (You may jam this creature as you cast it by removing 3 Curse counters from target opponent. ![]() Put a Curse Counter on target opponent for each time Ashen Bullet Kin's Multikicker cost was paid. Neither dead nor alive, they only see one thing.ammo. Jammed 2 (You may jam this creature as you cast it by removing 2 Curse counters from target opponent. These mechanics make more sense in a Gungeon setting than MTG but I felt like I just needed to get them out. So I really like Enter the Gungeon and thought up a few mechanics to go with a set of MTG during one of my many moments of staring into space in the shower. ![]()
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